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This is the best resource, bar none, for an introduction to Unity and fundamental game programming concepts.
Create your first 2D, 3D, and AR/VR games with the awesome Unity game platform. With this hands-on beginner’s guide, you’ll start building games fast!
In Unity in Action, Third Edition, you will learn how to:
Create characters that run, jump, and bump into things
Build 3D first-person shooters and third-person action games
Construct 2D card games and side-scrolling platformers
Script enemies with AI
Improve game graphics by importing models and images
Design an intuitive user interface for your games
Play music and spatially-aware sound effects
Connect your games to the internet for online play
Deploy your games to desktop, mobile, and the web
Thousands of new game developers have chosen Joe Hocking’s Unity in Action as their first step toward Unity mastery. This fully updated third edition comes packed with fully refreshed graphics, Unity’s latest features, and coverage of the augmented and virtual reality toolkits. Using your existing coding skills, you’ll write custom code instead of just clicking together premade scripts. You'll master the Unity toolset from the ground up, adding the skills you need to go from application coder to game developer.
about the technology
Build your next game without sweating the low-level details. The Unity game engine handles the heavy lifting, so you can focus on game play, graphics, and user experience. With support for C#, a huge ecosystem of production-quality prebuilt assets, and a strong dev community, Unity will get your game idea off the drawing board and onto the screen! You can even use Unity for more than game development, with new tools for VR and augmented reality that are perfect for developing useful apps.
about the book
Unity in Action, Third Edition teaches you to write and deploy games with Unity. You’ll work through interesting and engaging examples of 2D, 3D, and AR/VR games to get hands-on experience of Unity’s intuitive workflow tools and state-of-the-art rendering engine.
Joe Hocking’s expert instruction has given thousands of aspiring game developers a clear starting point for their journey into Unity. Starting with the initial groundwork of a new game development project, you’ll quickly progress to creating scripts and building easy-to-read UIs. Now for the first time, this fully updated third edition presents new coverage of Unity’s XR toolkit and shows you how you can start building with virtual and augmented reality.
about the reader
For readers who know any object-oriented programming language. Examples are in C#. No prior game development experience required.
about the author
Joe Hocking is a software engineer and Unity expert specializing in interactive media development.
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This book is a wonderful introduction to Unity. I believe this book will be very useful to readers from a wide range of backgrounds. Everything is explained very well and is easy to read and understand.
This is a great introduction to Unity. I think it could even be used as the foundation for a high school or college course.
If you want to start building games as a hobby or a profession, this is a good place to start!
A great introduction to learning Game development with Unity and C#. The author steps you through all the elements of Unity so if you've never used Unity before, don't worry about it.
If you already have some programming experience, this book on Unity can really help you connect in to a new platform and enable you to create a game!