Abstract Art Logo

This free project is part of the Creative Coding with Processing bundle.
prerequisites
basic Java • basics of Processing • basic debugging
skills learned
Processing canvas and coordinate system basics • Processing drawing primitives and transformations • Processing draw loop and animation basics
Yu Zhang and Mathias Funk
1 week · 6-8 hours per week · BEGINNER
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In this liveProject, you’ll use the Processing creative coding environment to draw and animate abstract logos by combining simple visual elements. You’ll use color gradients to create vibrant icons, design complex shape-based logos, and combine the two techniques into exotic and interesting logo art.

project authors

Mathias Funk
Dr. Mathias Funk is an Associate Professor in the Future Everyday group in the Department of Industrial Design at the Eindhoven University of Technology. He has a background in Computer Science and a Ph.D. in Electrical Engineering from Eindhoven University of Technology. Since 2011, he has taught creative programming, computational prototyping, and designing with data and connectivity, and built tools for design researchers.
Yu Zhang
Dr. Yu Zhang has a background in fine arts and design. Her Ph.D. research investigates the theory and artistic practice of interactive technologies for public, large-scale installations. As a researcher and artist, she approaches visual art with mixed reality installations and projections, sensor-based interactives, and computational arts. She has been teaching design and art in international workshops and higher education for over ten years.

prerequisites

For Java programmers interested in developing or rediscovering their creativity with easy visual computing techniques.

TOOLS
  • Basic Java
  • Basics of Processing
TECHNIQUES
  • Basic debugging using the Processing console
  • Basic math such as linear algebra (vectors and vector addition) and geometry

you will learn

In this liveProject, you’ll expand your perspective on programming and turn a professional task into a fun activity once again. By revisiting computational concepts from a creativity-inspired angle, you’ll learn how code can be an expressive and explorative tool instead of just a problem solver.

  • Processing canvas and coordinate system basics
  • How to decompose a commercial logo into visual elements
  • How to work with layers and transparency to create a complex logo
  • How to combine different drawing primitives Processing with transformations
  • Processing draw loop and animation basics

features

Self-paced
You choose the schedule and decide how much time to invest as you build your project.
Project roadmap
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