Animate an Image you own this product

prerequisites
basic Java • basics of Processing • basic debugging
skills learned
Processing canvas and coordinate system basics • Processing drawing primitives and transformations • Processing file and image handling
Yu Zhang and Mathias Funk
1 week · 6-9 hours per week · BEGINNER

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Look inside
In this liveProject, you’ll use the Processing creative coding environment to animate still photos or artwork. You’ll start by animating simple object images with interaction techniques, then animate landscape photos using layers and transparency. Finally, you’ll extend these techniques to creative drawing on images.
This project is designed for learning purposes and is not a complete, production-ready application or solution.

project authors

Mathias Funk
Dr. Mathias Funk is an Associate Professor in the Future Everyday group in the Department of Industrial Design at the Eindhoven University of Technology. He has a background in Computer Science and a Ph.D. in Electrical Engineering from Eindhoven University of Technology. Since 2011, he has taught creative programming, computational prototyping, and designing with data and connectivity, and built tools for design researchers.
Yu Zhang
Dr. Yu Zhang has a background in fine arts and design. Her PhD research investigates the theory and artistic practice of interactive technologies for public, large-scale installations. As a researcher and artist, she approaches visual art with mixed reality installations and projections, sensor-based interactives, and computational arts. She has been teaching design and art in international workshops and higher education for over ten years.

prerequisites

For Java programmers interested in developing or rediscovering their creativity with easy visual computing techniques.

TOOLS
  • Basic Java
  • Basics of Processing
TECHNIQUES
  • Basic debugging using the Processing console
  • Basic math such as linear algebra (vectors and vector addition) and geometry

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Project roadmap
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