Creative Coding with Processing

Animate an Image

This project is part of the liveProject series Creative Coding with Processing.
prerequisites
basic Java • basics of Processing • basic debugging
skills learned
Processing canvas and coordinate system basics • Processing drawing primitives and transformations • Processing file and image handling
Yu Zhang and Mathias Funk
1 week · 6-9 hours per week · BEGINNER
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liveProject This project is part of the liveProject series Creative Coding with Processing. liveProjects give you the opportunity to learn new skills by completing real-world challenges in your local development environment. Solve practical problems, write working code, and analyze real data—with liveProject, you learn by doing. These self-paced projects also come with full liveBook access to select books for 90 days plus permanent access to other select Manning products. $19.99 $29.99 you save: $10 (33%)
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In this liveProject, you’ll use the Processing creative coding environment to animate still photos or artwork. You’ll start by animating simple object images with interaction techniques, then animate landscape photos using layers and transparency. Finally, you’ll extend these techniques to creative drawing on images.
This project is designed for learning purposes and is not a complete, production-ready application or solution.

book resources

When you start your liveProject, you get full access to the following books for 90 days.

project authors

Mathias Funk
Dr. Mathias Funk is an Associate Professor in the Future Everyday group in the Department of Industrial Design at the Eindhoven University of Technology. He has a background in Computer Science and a Ph.D. in Electrical Engineering from Eindhoven University of Technology. Since 2011, he has taught creative programming, computational prototyping, and designing with data and connectivity, and built tools for design researchers.
Yu Zhang
Dr. Yu Zhang has a background in fine arts and design. Her Ph.D. research investigates the theory and artistic practice of interactive technologies for public, large-scale installations. As a researcher and artist, she approaches visual art with mixed reality installations and projections, sensor-based interactives, and computational arts. She has been teaching design and art in international workshops and higher education for over ten years.

prerequisites

For Java programmers interested in developing or rediscovering their creativity with easy visual computing techniques.

TOOLS
  • Basic Java
  • Basics of Processing
TECHNIQUES
  • Basic debugging using the Processing console
  • Basic math such as linear algebra (vectors and vector addition) and geometry

you will learn

In this liveProject, you’ll expand your perspectives on programming and turn a professional task into a fun activity once again. By revisiting computational concepts from a creativity-inspired angle, you’ll learn how code can be an expressive and explorative tool instead of just a problem solver.

  • How to work pixel images in Processing
  • Processing file and image handling
  • How to use Processing layers and masks to manipulate pixel images
  • How to leverage Processing mouse and keyboard handlers for interactive drawing

features

Self-paced
You choose the schedule and decide how much time to invest as you build your project.
Project roadmap
Each project is divided into several achievable steps.
Get Help
While within the liveProject platform, get help from other participants and our expert mentors.
Compare with others
For each step, compare your deliverable to the solutions by the author and other participants.
book resources
Get full access to select books for 90 days. Permanent access to excerpts from Manning products are also included, as well as references to other resources.
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