Unity in Action, Second Edition you own this product

Multiplatform game development in C#
Joseph Hocking
Foreword by Jesse Schell
  • March 2018
  • ISBN 9781617294969
  • 400 pages

pro $24.99 per month

  • access to all Manning books, MEAPs, liveVideos, liveProjects, and audiobooks!
  • choose one free eBook per month to keep
  • exclusive 50% discount on all purchases

lite $19.99 per month

  • access to all Manning books, including MEAPs!

team

5, 10 or 20 seats+ for your team - learn more


Look inside

Manning's bestselling and highly recommended Unity book has been fully revised! Unity in Action, Second Edition teaches you to write and deploy games with the Unity game development platform. You'll master the Unity toolset from the ground up, adding the skills you need to go from application coder to game developer.

about the technology

Build your next game without sweating the low-level details. The Unity game development platform handles the heavy lifting, so you can focus on game play, graphics, and user experience. With support for C# programming, a huge ecosystem of production-quality prebuilt assets, and a strong dev community, Unity can get your next great game idea off the drawing board and onto the screen!

about the book

Unity in Action, Second Edition teaches you to write and deploy games with Unity. As you explore the many interesting examples, you'll get hands-on practice with Unity's intuitive workflow tools and state-of-the-art rendering engine. This practical guide exposes every aspect of the game dev process, from the initial groundwork to creating custom AI scripts and building easy-to-read UIs. And because you asked for it, this totally revised Second Edition includes a new chapter on building 2D platformers with Unity's expanded 2D toolkit.

what's inside

  • Revised for new best practices, updates, and more!
  • 2D and 3D games
  • Characters that run, jump, and bump into things
  • Connect your games to the internet

about the reader

You need to know C# or a similar language. No game development knowledge is assumed.

about the author

Joe Hocking is a software engineer and Unity expert specializing in interactive media development.

Joe Hocking wastes none of your time and gets you coding fast.

From the Foreword by Jesse Schell, author of The Art of Game Design

Useful and to the point! Everything you need to know about Unity in a single resource.

Dan Kacenjar, Cornerstone Software

Increases the velocity with which you'll go from idea to finished game.

Christopher Haupt, Sanlam

I've wanted to program in Unity for a long time. The excellent examples in this book gave me the confidence to get started.

Robin Dewson, Schroders