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Learn How to Use OOP with Arduino through a Step-By-Step Project
Edouard Renard
  • Course duration: 4h 18m
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Do you want to write Arduino code that you can easily read, modify, and share with other Arduino developers? Do you already know OOP (object oriented programming), and you want to know how to apply it to Arduino?

From what I’ve seen, OOP is not frequently used with Arduino (in libraries, yes, but by most users, no). I noticed this when I got started using Arduino and created a few projects. My initial background was in software engineering, not electronics engineering, so I had a good foundation with OOP applied to desktop software or web development.

When coming to Arduino, my thought was why not use OOP on Arduino (because it’s possible!). Not many people do it, but it made my programs much more scalable and easy to read—and it worked great. Now, when I write Arduino programs, I almost always use OOP.

Seeing that there is a lack of structured resources on the internet to learn how to write OOP code for Arduino, I decided to create this course. I have packaged several years of my experience into this course so you can learn the most important stuff, starting directly with the best practices, and all that in just a few hours.

At the end of this course, you will be able to write clean Arduino code with OOP, rewrite your own projects using OOP, and create a clean and super easy-to-use OOP Arduino library.


Distributed by Manning Publications

This course was created independently by Edouard Renard and is distributed by Manning through our exclusive liveVideo platform.

prerequisites

  • Knowledge about basic Arduino programs with basic hardware components.
  • Understanding of the basics of Arduino time functionalities (millis, delay, etc).

what you will learn

  • Master Arduino OOP (object oriented programming)
  • Write a class for any Arduino component or functionality you want
  • Package a class as an easy-to-use Arduino library
  • Make your code easier to read and scalable
  • Create clear interfaces for other developers to use
  • Use a class inside another class
  • Combine classes together to exponentially increase the possibilities of your programs without writing more code
  • Naming conventions for Arduino OOP code
  • Clearly organize your code in different files

about the instructor

Edouard Renard is a software engineer, entrepreneur, and robotics teacher. He enjoys teaching new technologies to people and makes complex stuff easy to understand. His method is simple and contains only three words—step by step.

He knows how hard it can be to learn a new topic and to be lost in an ocean of information without knowing what to do. In his courses, he makes sure that his students learn one step at a time through practicing and that students also learn the best practices.

Edouard is passionate about robotics. He cofounded a robotics startup in 2016, building a complete robotic arm from scratch with Arduino, Raspberry Pi, Ubuntu, and ROS. He likes building cool new robotics projects in his free time. 

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