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In this liveProject, you’ll use Python to create a command-line version of the classic guessing game 20 Questions. In your version of the game, the computer will have up to twenty chances to guess what animal the player is thinking of. You’ll use Jupyter notebooks to code your program and define functions that build a knowledge base in real time. Then, you’ll test and debug your code by playing against the computer.
This liveProject is for intermediate-level Python practitioners who are comfortable with the basics of manipulating strings, operating on data structures (such as lists and dictionaries), defining functions, and debugging code. To begin this liveProject, you will need to be familiar with the following:
In this liveProject, you’ll build and manage a dataset that is dynamically generated during gameplay with the end-user. The skills you’ll learn throughout this project will be directly applicable to your job as a software developer, analyst or data scientist.
geekle is based on a wordle clone.