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Unity in Action

Multiplatform game development in C# with Unity 5
Joseph Hocking
Foreword by Jesse Schell
  • June 2015
  • ISBN 9781617292323
  • 352 pages

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Joe Hocking wastes none of your time and gets you coding fast.

From the foreword by Jesse Schell, Author of "The Art of Design"
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Unity in Action teaches you how to write and deploy games. You'll master the Unity toolset from the ground up, adding the skills you need to go from application coder to game developer. Based on Unity version 5.

about the book

This book helps readers build successful games with the Unity game development platform. You will use the powerful C# language, Unity's intuitive workflow tools, and a state-of-the-art rendering engine to build and deploy mobile, desktop, and console games. Unity's single codebase approach minimizes inefficient switching among development tools and concentrates your attention on making great interactive experiences.

Unity in Action teaches you how to write and deploy games. You'll master the Unity toolset from the ground up, adding the skills you need to go from application coder to game developer. Each sample project illuminates specifi c Unity features and game development strategies. As you read and practice, you'll build up a well-rounded skill set for creating graphically driven 2D and 3D game applications.

what's inside

  • Program characters that run, jump, and bump into things
  • Build code architectures that manage the game's state
  • Connect your games to the Internet to download live data
  • Deploy games to platforms including web and mobile
  • Covers Unity 5

about the reader

You'll need to know how to program, in C# or a similar OO language. No previous Unity experience or game development knowledge is assumed.

about the author

Joe Hocking is a software engineer specializing in interactive media development. He works for Synapse Games and teaches classes in game development at Columbia College Chicago.

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Gets you up and running in no time.

Sergio Arbeo, codecantor

The text is clear and concise, and the examples are outstanding.

Dan Kacenjar, Sr., Wolters Kluwer

All the roadblocks evaporated, and I took my game from concept to build in short order.

Philip Taffet, SOHOsoft LLC
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