Hello! Python
Anthony Briggs
Foreword by Steve Holden
  • February 2012
  • ISBN 9781935182085
  • 424 pages
  • printed in black & white

Full of sound practical advice.

Steve Holden, The Open Bastion

Hello! Python fully covers the building blocks of Python programming and gives you a gentle introduction to more advanced topics such as object-oriented programming, functional programming, network programming, and program design. New (or nearly new) programmers will learn most of what they need to know to start using Python immediately.

About the book

Programmers love Python because it's fast and efficient. Shouldn't learning Python be just the same? Hello! Python starts quickly and simply, with a line of Python code. You'll learn the basics the right way—by writing your own programs. Along the way, you'll get a gentle introduction to more advanced concepts and new programming styles.

Table of Contents detailed table of contents




About this book

About Hello! books

1. Why Python?

1.1. Learning to program

1.2. What makes Python so great?

1.3. Setting up Python for Windows

1.4. Linux

1.5. Macintosh

1.6. Troubleshooting

1.7. Text editors and IDEs

1.8. Summary

2. Hunt the Wumpus

2.1. What’s a program?

2.2. Your first program

2.3. Experimenting with your program

2.4. Making the caves

2.5. Fixing a more subtle bug

2.6. Clean up your code with functions!

2.7. Fixing the wumpus

2.8. Bows and arrows

2.9. More atmosphere

2.10. Where to from here?

2.11. Summary

3. Interacting with the world

3.1. "Batteries included": Python’s libraries

3.2. Another way to ask questions

3.3. Reading and writing files

3.4. Comparing files

3.5. Putting it all together

3.6. Testing your program

3.7. Improving your script

3.8. Where to from here?

3.9. Summary

4. Getting organized

4.1. Planning: specifying your program

4.2. How do you know your program works?

4.3. Writing the program

4.4. Putting your program together

4.5. Taking stock

4.6. Saving your work

4.7. Editing and deleting

4.8. Where to from here?

4.9. Summary

5. Business-oriented programming

5.1. Making programs talk to each other

5.2. Getting started

5.3. Downloading the page with Python

5.4. Writing out to a CSV file

5.5. Emailing the CSV file

5.6. A simple script—what could possibly go wrong?

5.7. How to deal with breaking scripts

5.8. Exceptions

5.9. Where to from here?

5.10. Summary

6. Classes and object-oriented programming

6.1. What exactly are classes?

6.2. Object-oriented design

6.3. Player input

6.4. Treasure!

6.5. Further into the caves

6.6. Here there be monsters!

6.7. Danger and excitement

6.8. Where to from here?

6.9. Summary

7. Sufficiently advanced technology…​

7.1. Object orientation

7.2. Customizing classes

7.3. Generators and iterators

7.4. Using generators

7.5. Functional programming

7.6. Where to from here?

7.7. Summary

8. Django!

8.1. Writing web-based applications with Django

8.2. Writing your application

8.3. Using a model

8.4. Making use of your data

8.5. Final polishing

8.6. Where to from here?

8.7. Summary

9. Gaming with Pyglet

9.1. Installing Pyglet

9.2. First steps

9.3. Starship piloting 101

9.4. Gravity

9.5. Guns, guns, guns!

9.6. Evil aliens

9.7. Where to from here?

9.8. Summary

10. Twisted networking

10.1. Installing Twisted

10.2. Your first application

10.3. First steps with your MUD

10.4. Making the game more fun

10.5. Making your life easier

10.6. Making your world permanent

10.7. Where to from here?

10.8. Summary

11. Django revisited!

11.1. Authentication

11.2. Listing only your own todos

11.3. Testing!

11.4. Images and styles

11.5. Where to from here?

11.6. Summary

12. Where to from here?

12.1. Read some more code

12.2. Scratch your own itch

12.3. Look at more Python libraries

12.4. Summary


What's inside

  • Learn Python fast Even if you've never written a line of code before, you'll be writing real Python apps in just an hour or two.
  • Great examples There's something new in every chapter, including games, web programming with Django, databases, and more.
  • User Friendly guides Using lots of illustrations and a down-to-earth writing style, this book invites you to explore Python along with half-a-dozen traveling companions from the User Friendly cartoon strip.

About the reader

No experience with Python needed. Exposure to another programming language is helpful but not required.

About the author

Anthony Briggs has taught and programmed Python for over a decade. He works for a communications company in Melbourne, Australia.

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