Well-designed applications run more efficiently, have fewer bugs, and are easier to revise and maintain. Learn the fundamentals of Object-Oriented Design by investigating good–and bad–code.
Using an engaging “before-and-after” approach,
Object-Oriented Software Design in C++ shows you exactly what bad software looks like and how to fix it with good design principles and patterns. In it, you’ll find:
- Design-code-test iterations that improve code with each revision
- Gathering requirements to make sure you’re developing the right application
- Design principles like encapsulation and delegation that solve programming problems
- Design patterns including Observer Design Pattern that fix architecture issues
- Using recursion and multithreading to simplify common solutions
Author, former NASA software engineer, and San Jose State University programming instructor Ronald Mak has written
Object-Oriented Software Design in C++ as a masterclass for improving object-oriented programming skills. You’ll learn how to build the kind of high performance applications delivered by the pros, all using industry-proven design principles and patterns. The book’s accessible examples are written in C++ 17, but its universal principles can be applied to any object-oriented language.