Data-Oriented Design for Games teaches you to deliver high-performance games, with code that’s simpler to extend and maintain. You’ll learn to design games from scratch using DOD and also how to apply DOD to existing object-oriented codebases. Through a simulated development process—complete with Jira tickets—you’ll construct a complete “survivor” style game that runs at a high framerate on limited hardware while being easy to expand. The book is fully illustrated with Unity architectural examples, diagrams, and engaging war stories from author Nitzan Wilnai’s 20+ year career, punctuated by helpful sidebars that dispel DOD myths.