1 Get ready to build apps with Swift!
This chapter welcomes brand‑new programmers and sets the stage for a fun, hands‑on journey into building iOS apps with Swift. It introduces the big picture—what apps are, what programming means, and how you’ll quickly move from curiosity to creating your first working code. You also get an overview of the learning path: you’ll gather the right tools, explore Swift through Playgrounds, and build confidence milestone by milestone.
Next, it clarifies what makes an app and what makes a good one—clear visuals, simple and readable design, responsiveness, usefulness, and reliability. You learn the essence of programming as giving step‑by‑step instructions (code) that computers execute precisely, excelling at math and repetitive tasks. The chapter maps the idea‑to‑app cycle: prototype, test, fix bugs, iterate, and submit to the App Store—persevering through feedback until your app is accepted.
Finally, it introduces Swift as Apple’s modern, concise, and readable language, highlights real‑time learning with Playgrounds, and notes that advanced work may occasionally draw on Objective‑C and Apple’s Cocoa frameworks. You prepare your toolbox by using a Mac, installing Xcode, and optionally adding a developer account if you plan to publish. The chapter concludes with a quick win in Xcode’s Playground—running a simple print statement—so you can immediately see Swift in action and get ready to build your first real app next.
Screenshots from my first app on the App store
Think of an idea! Apps for everyone!
Walking with a mobile device and walking with a laptop.
All of these app pieces are necessary!
: The programming process
: The steps to creating an app.
: We’ll mostly work with Swift, but we need a little Objective-C and Cocoa to make our apps better.
MacBook Air and Mac mini are just a couple of options for developing your apps (left); iPad, iPhone and iPod touch are testing options (right)
The default playground.
The playground after you’ve deleted the text.
After you’ve typed your first code, the screen will look like this.
See how the text changed in the sidebar?
Check your app knowledge!
Try these:
- What would you type if you want to display: “Good morning Swift” in the playground?
- What will be displayed if you type print(“5+4”)?
- What will be displayed if you type print(5+4)?
- What qualities should your app have to be a good app, Why?
FAQ
What is an app?
An app (short for application) is a program created for a specific purpose—like entertaining, teaching, informing, or solving a problem. Most people use the word “app” to mean software that runs on mobile devices such as iPhones and iPads.What do you mean by mobile devices?
Mobile devices are portable computers you can use almost anywhere—phones and tablets like iPhone, iPad, and iPod touch. Their portability makes them ideal for using apps on the go, unlike desktop or laptop computers.What makes a good app?
- Appealing, memorable graphics
- Simple, uncluttered design
- Readable text with clear contrast and comfortable size
- Quick, responsive interactions
- A useful purpose (entertain, teach, inform, or solve a problem)
- Reliability—no bugs and does what it’s supposed to do
What is programming?
Programming is writing step-by-step instructions—called code—that tell a computer exactly what to do. Computers excel at calculations and repetitive tasks, so clear instructions let them handle the hard or boring work for you.How do I turn an idea into an App Store app?
- Start with an idea.
- Build a basic version (a starter app).
- Test it and list bugs or issues.
- Fix problems and polish the design.
- Repeat testing and fixing until it’s solid.
- Submit to the App Store.
- If rejected, apply Apple’s feedback and resubmit.
- Persevere—iterate until it’s accepted.
What is Swift and why is it great for beginners?
Swift is Apple’s modern programming language for iOS, macOS, watchOS, and tvOS. It uses clear, English‑like syntax, often requires less code (reducing bugs), is open source, and includes Playgrounds so you can see results instantly as you learn.Can Swift do everything on its own?
Swift covers a lot, but advanced apps sometimes use a bit of Objective‑C and Apple’s Cocoa frameworks for tasks like audio/video, graphics/animation, data management, and networking. You’ll mostly use Swift, adding small pieces as you advance.What hardware, software, and accounts do I need?
- A Mac running macOS High Sierra (10.13.4) or later with several GB of free space
- Xcode (free from the Mac App Store)
- Optional: an iPhone/iPad/iPod touch for on‑device testing (otherwise use Xcode’s Simulator)
- An Apple ID to download Xcode
- Optional: an Apple Developer Program membership ($99/year) to publish on the App Store
Hello Swift! ebook for free