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This second offering from our turtle graphics series builds on the plotting and motion-based shapes of the first course to create graphical frameworks and design patterns that allow us to call our functions within Python's classical Cartesian graphics plane. Work with angles, radians, degrees, and shape transformations to create custom coordinate systems. Dive deeper into the turtle graphics framework, and explore pens, bitmaps, and styles, and practice saving and recalling drawing states.
Along the way we learn about callbacks, events, and designing graphical frameworks. We discover how to graphically gather input from application users. And we work with distance calculations, headings, and how to register and manage shapes, determination, and calculate precise arrivals times.
Distributed by Manning Publications
This course was created independently by Randall Nagy and is distributed by Manning through our exclusive liveVideo platform.
If you're not familiar with how to create, test, and use graphical frameworks, or have never used a callback function, this intermediate training is for you.
Randall Nagy is a hands-on consultant, software development engineer, author, designer, and architect. He served as a Principal Software Development Engineer at Informix (acquired by IBM), Technical Section Leader at the US Army's Electronic Proving Ground, and the Principal Trainer for Borland Software Corporation. The author of articles, books, on-line educational videos, and open-source projects, Randall has helped thousands of students master tough technical concepts.
Python Events, Frameworks and Shapes liveVideo for free