Master the math behind CAD, game engines, GIS, and more! This hands-on book teaches you the geometry used to create simulations, 3D prints, and other models of the physical world.
In Geometry for Programmers you will learn how to:
Geometry for Programmers is both practical and entertaining. Fun illustrations and engaging examples show you how to apply geometry to real programming problems, like changing a scan into a CAD model or developing 3D printing contours from a parametric function. And don’t worry if you aren’t a math expert. There’s no heavy theory, and you’ll learn how to offload most equations to the SymPy computer algebra system.