This book provides an extensive conceptual framework for 3D user interface techniques, and an in-depth introduction to user interface support in the Java 3D API, including such topics as picking, collision, and drag-and-drop. Many of the techniques are demonstrated in a Java 3D software framework included with the book, which also provides developers with many general-purpose building blocks for constructing their own user interfaces.
Applications and their use of 3D are approached realistically. The book is geared towards sophisticated user interfaces for the "everyday user" who doesn't have a lot of time to learn another application—much less a complicated one—and an everyday computer system without exotic devices like head mounted displays and data gloves. Perhaps the best description of this book is: "A roadmap from Java 3D to 'Swing 3D'."
Translation rights for 3D User Interfaces with Java 3D have been granted for Korea. If you are interested in learning where to buy this book in a language other than English, please inquire at your local bookseller.